namespace Triton.Game.Mapping
{
	public enum AttackType
	{
		INVALID,
		REGULAR,
		PROPOSED,
		CANCELED,
		ONLY_ATTACKER,
		ONLY_DEFENDER,
		ONLY_PROPOSED_ATTACKER,
		ONLY_PROPOSED_DEFENDER,
		WAITING_ON_PROPOSED_ATTACKER,
		WAITING_ON_PROPOSED_DEFENDER,
		WAITING_ON_ATTACKER,
		WAITING_ON_DEFENDER
	}
}
